I won’t get into the specifics in the interests of keeping this article from turning into a massive speculation-fest, but once again this interaction serves to prove that attention to detail makes for a deeper, richer game. You can derive a certain amount of fun in seeing how these religions interact and even overlap with each other indeed, certain theories (Note: spoilers) online offer a strong connection between the Elven deities and the Old Gods. In the first two games of the Dragon Age series, the Elven gods were treated as something of an afterthought, but Inquisition further explores Elven history and also buffs the lore behind this religion, as well. Perhaps in parallel to ancient Christianity adapting pagan holidays for their own purposes, the Chantry has acknowledged the Old Gods in their own hierarchy, calling them demons who corrupted man.įinally, there is the Elven pantheon, whose closest analogue is probably the Norse gods. The Chantry replaced worship of the draconic Old Gods of Tevinter, of whom there is the most proof of existence, but ironically the fewest amount of followers. This can make for some amusing implications if your race has been traditionally hostile to the Chantry (yet another aspect that adds depth to the game). It is this religion in which you become a sort of icon for, no matter your species. The most-followed faith is that of The Maker and the Chantry, an analogue to Christianity. In-game lore includes three major religions, each with their own features and levels of “proof”, leaving you to decide for yourself which, if any, to believe. In addition to coming to terms with your own personal belief (or lack thereof) through the various trials and surprises of the game, Inquisition also questions you on which faith, if any, is correct. The details behind these religions is impressive. This nuanced depiction of faith on both an individual level and an overarching motif in-game is something we don’t often see in AAAs, and below is why I think BioWare should be praised for doing so. The question of how to handle this power is one of the game's central themes, and only you can decide how to deal with it. Play it up in the hopes of attracting a larger power base? Because you honestly believe you have a divine mission? Discourage the rumors to get everybody to calm down? Throughout the game, your character becomes a sort of religious icon to the people of the in-game universe, and you have nearly complete freedom in determining how exactly to use this status. ![]() This stellar conversation surrounding faith is not a one-off, either. After having been dealt some very strong revelations in the previous mission, your character can choose from a wide series of responses, ranging from believing in divine intervention, to blaming fanatical belief for the current situation, to skepticism, and everything in between. In it, your character has a discussion with benevolent priest Mother Giselle about the setback, your team’s reaction to it, and the very nature of faith itself. However, the cutscene immediately preceding the song is perhaps more impressive, more well-done, and ultimately more meaningful to the overall game. If that sounds less than impressive just by reading it alone, it speaks to how well BioWare was able to pull the scene off - what could easily have been a ridiculous musical segment was instead an inspirational, heart-swelling moment of gameplay. Shortly after Dragon Age: Inquisition’s release, the game received widespread praise for a pivotal scene about a third of the way through where, after having just been dealt a major setback, the people of the Inquisition rally around your character and break into song. ![]() The article itself discusses details, but nothing heavily revealing about the story of Dragon Age: Inquisition. Editor's Note: Some videos have been marked with plot-spoiling details.
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